Archive for March, 2007

Few More Sources

Tuesday, March 27th, 2007

http://www.jstor.org/view/10548289/ap050025/05a00080/0

http://www.springerlink.com/content/gnv838g7r2316776/

http://archpedi.ama-assn.org/cgi/content/abstract/155/1/17

http://abs.sagepub.com/cgi/content/abstract/45/3/456

http://books.google.com/books?hl=en&lr=&id=I1P8zLtmC8YC&oi=fnd&pg=RA1-PR15&sig=Vyn0T_bLZoWgMDWRMX_tglwH5CM&dq=social+impact+of+video+games#PRA1-PR15,M1

http://portal.acm.org/citation.cfm?id=958735

http://portal.acm.org/citation.cfm?id=1031607.1031667

Tuesday, March 27th, 2007

Author: Andrea Norcia, college student writer

Title: The impact of Video Games on Children

Publisher/Site: http://www.pamf.org/preteen/parents/videogames.html

Public. Date: september, 2004

Access Date: march, 2007

Other

1. Relevance
How closely does the material address your research question? The material in this article takes a very close look of the impact that video games have on children. This article also looks at many different aspects about how a child is affected by video games.

Does it provide background or address a central issue? It adrresses the dominance of video games on certain children and in many cases how it can take over their lives.

Notes: The most widely used “positive” impact video games are said to have on children is that they may improve a player’s manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more “realistic” virtual playing experience.

2. Evidence

Are the ideas and information presented persuasively, with support (i.e. strong argument, relevant facts)? Ya there are several strong argument made by the author and other sources she used throughout her article.

Is the presentation seemingly fair and informed with appropriate sources credited? yes

Notes:
Because of the popularity of video games, completely eliminating them from your child’s life might be difficult. But there are a number of suggestions for decreasing the negative impact that they might have on your child

3. Source

Who is the author? What “authority” or affiliation does he/she have? Does the style indicate reliability or biases? I liked this particular author cause she is also a college student. I just thought it would be easier to relate to her and what ideas she had.

Who is the publisher? What does this suggest about the purpose and trustworthiness of the material? Its published by Palo Altol medical foundation, so in my opinion they would have to be pretty reliable.

Notes: In another study conducted by Gentile, Lynch, Linder & Walsh (2004, p.6) “adolescent girls played video games for an average of 5 hours a week whereas boys averaged 13 hours a week”.

Bushman, B. & Anderson, C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686.

Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing.

Gentile, D. A., Lynch, P., Linder, J. & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.

Joint Statement on the Impact of Entertainment Violence on Children: Congressional Public Health Summit. (July 26, 2000.) Available: http://www.aap.org/advocacy/ releases/jstmtevc.htm, Accessed 9/2004

Walsh, D. (2000). Interactive violence and children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate. (March 21, 2000.) Available: http://commerce.senate.gov/ hearings/0321wal1.pdf (Acrobat), Accessed 9/2004

What I need to know

Thursday, March 22nd, 2007

What do I need to know about my topic?

-some statistics
-understand the gaming life
-codes if any
-any kind of slang language use
-most popular games
-most popular systems
These are just some of the themes that will help me understand a little bit more about my research question and will make my paper easier to right.

Where can I expect to find it?

-best source may be to actually sit down and watch a few kids play videos games for a well
-magazines
-newspaper
-internet

What is my dominant research question?

What impact video games have on humans socially and physically?

Working intro

Tuesday, March 20th, 2007

There are several different aspects of life that can effect a human socially. Some can be little and others can be major occurences. Many people across the country and world spend a majority of their day infront of the TV screen with a controller in their hand playing video games and blocking out the rest of the world for the time being. Can video games effect the social lives of humans? That is one of the main questions asked about these so called gamers. What effects does sitting infront of a screen playing the same game for 10 hours a day? This is another good point that many researchers and health care providers have been focusing on for a while now. These gamers only have one thing on their mind and that is how they are going to make it to the next level or how they can beat the computer. It takes some of the manufacturers years to make and come out with these games. Then, it only takes the gamers a few days or hours to beat the entire game. Is this a good thing? More and more people become obssesed with video games each year and center their lives around one little disc.

Tuesday, March 6th, 2007

Theme: What impact video games have on humans socially

Broad topic: The negative and positive of video games and how the effect the lives of humans.

Concepts:
-Technology
-Living conditions
-Everyday life
-Manufacturers
-Who the companies target
-Game systems
-Activities
-Support

Relevant Conversations/sources
-Gaming magizines
-Network television series
-Network presentations into the lives
-Newspaper articles
-Psychological reports
-Online articles

Working research questions???
What are some of the negative and positive effects of video games?
How have video games effected the lives of teens?
What are the social lives of these teens like?
Are they involved in school activities?
Do they have too much time on their hands?
Do they have a job?

Group Work

Tuesday, March 6th, 2007

Our group decided to focus on the main quotes from chapter 6. We pulled out the main quotes from each page and then inturpreted what we thought Rheingold was trying to say. By doing this we thought it would give the reader a better sense of how Rheingold likes to write. If you read over the main quotes we pulled out the reader is able to have a much better understnading of the opinions of the author and his different views. After posting and discussing these quotes we then edited them. Finally after all the computer work and research was done we had to do a little presentation. Our group just stood up infront of the class and presented our work. We just explained how we chose to pull out the main quotes and then write down what we believed the author was trying to say. We also explained to the class in more detail what our overall chapter was about.

Sources

Thursday, March 1st, 2007

How can video games effect someone socially?

http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml
http://www.personalityresearch.org/papers/kooijmans.html
http://www.jyi.org/volumes/volume11/issue2/articles/lee.html
http://socserv.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm
http://www.sciencedaily.com/releases/2006/11/061128140804.htm

Negative effects of viedoe games?

http://atmizzou.missouri.edu/mar06/videogames.htm
http://www.physorg.com/news5758.html
http://www.aafp.org/afp/20020401/tips/1.html
http://daniela.supersized.org/archives/42-The-negative-effects-of-violent-computer-games-on-children.html
http://www.oup.com/us/catalog/general/subject/Psychology/Developmental/?view=usa&ci=9780195309836

Positive Effects
http://www.msnbc.msn.com/id/7912743/
http://onlyagame.typepad.com/only_a_game/2005/07/the_positive_ef.html
http://www.psychologymatters.org/videogames.html
http://www.everything2.com/index.pl?node_id=975566

Research ?

Thursday, March 1st, 2007

QUESTIONS:

What effects vidoe games have on the brain?
-This question would probably be the first question many parents would ask.
What are some of the other physical effects?
Can playing video games cause any damage to your over all health?

Does playing video games have any positive effects?
Some researchers say there are several positives….
-Video game playing introduces children to computer technology.
-Games can give practice in following directions.
-Some games provide practice in problem solving and logic.
-Games can provide practice in use of fine motor and spatial skills.
-Games can provide occasions for parent and child to play together.
-Players are introduced to information technology.
-Some games have therapeutic applications with patients.
-Games are entertaining and fun.

What would the main negative effects be?
Just some of the major ones I found….
over-dependence on video games could cause social isolation because they are often played alone.
pacticing violent acts may contribute more to aggressive behavior than passive television watching. Studies do find a relationship between violent television watching and behavior.
Women are often portrayed as weaker
Game environments are often based on plots of violence which can follow over to the real world.
Many games only offer an arena of weapons, killings, kicking, stabbing and shooting.
Playing violent video games may be related to aggressive behavior, many doctors have found this to be true
Many games do not offer action that requires independent thought or creativity.
Games can confuse reality and fantasy.
Many games the player must bnecome more violent to win. Makes the person see the game through the eyes of the controls.