Final draft
Video games have become an increasingly prevalent form of entertainment in today’s society. Almost every child has a game boy, Nintendo or computer to play video games, and even adults have become entranced by this hobby. There are both positive and negative aspects to the phenomenon known as gaming, and both sides have been researched and studied by people in the entertainment industry as well as psychologists, teachers, parents and consumers. Video games can provide children with an outlet for play but also can become an addiction. They can teach children important skills such as math, reading and spelling, as well as teach dangerous behaviors like rape and murder. In addition, video games can be either a sedentary activity or an interactive form of play. As with most social phenomenon, there are two sides to the issue of the effect of video games on society. Video games can be tools for learning and development, while at the same time they can be detrimental to the well being of gamers.